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Intro

Ubuntu 20.04 VM

  • x11-apps
  • build-essentials
  • ...

While designing, think of different games. The goal is a 2D platformer.

At least keyboard and mouse. For inputs, the real-time inputs should be used, not events

The behaviour on collision should be dependent on the platform type (think different types of platforms in Mario) (one direction collision)

Reflection

1-2 page paper. At minimum one full single spaced page (This is worth 40% for each section).

Questions that can be asked:

  • What design decisions did you make?
  • Why?
  • What worked?
  • What didn't work?
  • What does a design decision offer in the future?

Readme

Should include instructions on how to compile and run the code.